TheScrubTeam
2016-06-08 00:48:43
I'm assuming that the skills that don't have any labeled benefits don't have any. That's why I want to make some suggestions for them:
Smelting, Lapidary: Introduces a chance of using only 9 of a resource instead of 10, small enough to be balanced for high-level players. Electronics, Munitioning, Tinkering, Engineering: All decrease the chance of burning materials Evading: Increase the chance of evasion very, very slightly, even at an insane level. Navigating: Decrease the cooldown time of the engine (There are no other engines with faster cooldown that I know of, so this will be interesting)
Just some cool ideas, give me some feedback!